

It’s big-bucks at $95, though (opens in new tab). It’s powerful, has an excellent firing distance, and a clip that’s far less likely to fail than the DinoSquad Rex-Rampage model. If you want a good, solid motorized blaster, then the Nerf Ultra One is probably your most solid choice. It’s heavy, noisy, and more complex to use, which aren’t deal-breakers in themselves, but they all add to the frustration of constant jams and reloads. When it does perform, it’s powerful and satisfying – exactly how a Nerf rifle should behave. A Nerf blaster can look as fun as it likes – if it doesn’t work properly, there’s really no point buying it. Yes, it looks cool, and only clocks in at just over $30, but the jamming makes it incredibly frustrating to use. We can’t, in all good faith, recommend that you buy the DinoSquad Rex-Rampage. Should you buy the DinoSquad Rex-Rampage? The noise of the motor means you’re unlikely to sneak up on people, but that’s less of an issue than the jams, which will leave your Nerf sessions a frustrated mess of stops, unclogging, and reloads. Once you get a rhythm, the fire rate is good and there’s a pleasing thud when each bullet leaves the nozzle of the gun. It can happily launch bullets over a good distance – we estimate up to 60ft – and with a good pace. It’s a shame, because when the Rex-Rampage works properly, it performs well. So, when you insert it into the main blaster, the bullets likely pop up too early, and don’t align properly with the trigger. We noticed that our clip didn’t hold the bullets particularly well, and they would frequently pop out of the top – yes, even when the clip isn’t over-filled. The problem is caused by an imperfect interaction between the clip and the trigger. Pretty much every time we load the blaster, at least one of the foam bullets jam, which either means popping the clip fully and digging around inside the chamber with your fingers, or trying to force it through the motorized mechanism for a weaker shot. While we can forgive the extra weight and firing complexity, as this is aimed at 8+ year olds, we can’t overlook the constant jamming of the firing mechanism. But well within bounds of what you’d expect from Elite-performance Nerf.Our main issue with this blaster is in the performance. 68fps was the average velocity in my testing. With slamfire, a three-shot per second rate of fire is easy to achieve. The Raptorslash isn’t anything to sneeze at. There’s a space on either side of the Cylinder you can use for reloading, and it’s easy to stick darts in, turn the cylinder, and load more.
#Dino squad blasters upgrade
The blaster looks good, and it at least is an aesthetic upgrade to the Elite 2.0 Commander.

I use a giant tool belt during my wars, so that’s not a particularly major concern on my part, though. It’s quite comfortable to hold, though due to the shape. A claw-like handguard and molded patterns on the grip complete the look. The blaster features a raptor motif (big surprise), with teeth on either side of the cylinder and rubbery frills on top. Your choice! Either way, you can make roaring or growling noises to your heart’s content.

You can prime, aim, and shoot, or simply spam your shots in the general direction of your target. The Raptorslash is a spring-powered, six-shot revolver with slamfire. It’s just a Strongarm/Disruptor/Commander, but with a bit more attitude. That applies to the new Raptorslash blaster. That’s the essence of the Dinosquad line: the blasters aren’t new in function, but they’re in a fun new shape. Instead, they put familiar things in fun new packages. Let’s face it: blaster companies can’t always reinvent the wheel.
